Arrowhead cranks every melee weapon’s damage up across the board, with machetes jumping from 200 to 300 base and hatchets gaining 80 points on durable hits.
Base melee swings now deal 50 percent more overall, letting divers hack chargers or hulks without constant retreats. Saber slices rise 50 percent, stun lances match rifle bayonets for quick stuns.
Armor passives like peak physique drop from 100 percent melee boosts to 40 percent, making them optional rather than must-haves for knife fights. Total output stays the same or higher, paired with buffs, rewarding mixed loadouts over pure brawlers. Players test these on high diffs, carving illuminate overseers before teleports kick in.
Stratagems tag along, ballistic shield backpacks cooldown from five minutes to four, orbital smoke drops to 75 seconds for cover pushes. Defoliation tools vaporize bugs 50 percent harder, one true flag stratagem doubles damage for flag plants mid swarm.
Guns and Aim Fixes Swing Meta
SMG and pistol sway matches rifles now, ditching 1.2 drag for equal hold at range, turning pummeler or defender into viable mid fights. Grenade launcher penetrates heavy armor, railgun safe mode flips leftward for thumb consistency. Wasp launcher programmable ammo joins left binds too.
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Peacemaker mags hold 50 crisps; verdict damage ticks up for sidearm swaps. Double freedom volley modes left shift, easing muscle memory. These unify controls, cutting fumbles in panic swaps against gunship rockets.
Enemies adapt hard, automatons aim sharper on diff 9 plus with better data updates, no perf hit. Rockets and durable damage on hulks, gunships, devastators, hitting tanks and exosuits, are fiercer. Dragon roaches flame 25 percent less directly, but illuminate crescent overseers stagger divers with beefed artillery.
Bastion Rolls In, Bugs Get Booted
New bastion tank stratagem joins arsenal, heavy armor cannon blasting factories or hives while soaking titan bile. Siegebreakers warbond unlocks destruction gear, timing near second anniversary hype. Hang detection crashes frozen PCs after 20 seconds, dumping debug files for fixes.
Crash patches nix weapon custom desyncs, galactic map loads, lava bots. Railgun reloads show clips right, guard dogs sound proper, and grenade launcher blasts are visible to the squad. Dropships drop smoother, no erratic spins unloading troopers.

Missions fix city bunker lands, magma poi grabs, and rapid acquisition spawns on cr7-10. Terrain pops less near warped ground, and vehicles pass velocity on exit. Emotes swap with victory poses, and draw unlocks melees properly.
Perf jumps hit explosions around bot plants, fog density lows match visuals, and colony buildings are lighter. Light tweaks brighten caves sans player glow, chat typing pads up sans fat fingers. Adreno defib zaps walkers now.
Players praise melee viability on terminid hives, where caves let stratagems beam through roofs but walls block paths. Flashlights are mandatory for bug nests, acid lakes melt careless pushes. Automaton cities fix bridge paths, outpost rubble warps less.
Illuminate snipers with durable hits, overseers stagger with shots. Devastator arms shed durability, easing limb shots. Gunship rockets tag vehicles true, bruiser hulks punch exosuits harder.
Community dives test buffs on super destroyer, peacemaker shreds imps close. Senate evacuations flow right, ghost objectives vanish. Commando ops hit auto planets often, mixing peacekeeping ops.
Xbox smoke artifacts gone on reds, super flag anthem plays in hives. Battery lights dim post delivery, scanner glows dimmer on bots. Client host damage evens out, no weak links.
Vets swap physique for speed suits, keeping machete swings lethal sans passives. Pistols hold steady now, senator sway tamed for hip swaps. Smoke strat covers railgun unsafe unsafe charges safe.
High command pushes intensity on autos, spawn tweaks, and cr9 plus. Pelicans single file on late erads, no double dips. Supply packs are full of stocks, emplacements, and throw one strat.
Warbond siegebreakers arms players with anti-fort tools, Bastion leads charges. Players share clips of hatchet hulks, stun baton chains. Update swings meta to aggressive knife divers, balancing vehicle threats.
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